back                     Zur\u00FCck

GroundTargets            Bodenziele
Attack_All               Alles angreifen
Attack_Tanks             Panzer angreifen
Attack_Flak              Flak angreifen
Attack_Vehicles          Kfz angreifen
Attack_Train             Zug angreifen
Attack_Bridge            Br\u00FCcke angreifen
Attack_Ships             Schiffe angreifen

Task                     Aufgabe
Cover_Me                 Deckung geben
Target_All               Alles anvisieren
Attack_Fighters          J\u00E4ger angreifen
Attack_Bombers           Bomber angreifen
Attack_My_Target         Mein Ziel angreifen
Ground_Targets           Bodenziele
Drop_Tanks               Tanks abwerfen
Break                    Ausbrechen
Rejoin                   Eingliedern

C_F                      Formation \u00E4ndern
C_F_ECHELONRIGHT         Kette rechts
C_F_ECHELONLEFT          Kette links
C_F_VIC                  V-Formation
C_F_FINGERFOUR           Vier Finger
C_F_DIAMOND              Diamant
C_F_LINEABREAST          Linie
C_F_LINEASTERN           Reihe

Tactical                 Taktisch
#Break
#Rejoin
Tighten_Formation        Dichtere Formation
Loosen_Formation         Lockere Formation
Change_Formation_Submenu Formation wechseln

Navigation               Navigation
Next_Checkpoint          N\u00E4chster Wegpunkt
Prev_Checkpoint          Vorheriger Wegpunkt
Return_To_Base           Zur\u00FCck zur Basis
Hang_On_Here             Position halten

Task                     Aufgabe
#Cover_Me
#Target_All
#Attack_Fighters
#Attack_Bombers
#Attack_My_Target
Ground_Targets           Bodenziele
#Drop_Tanks
Tactical_Submenu         Taktik
Navigation_Submenu       Navigation

GroundControl            Bodenkontrolle
Request_Assistance       Hilfe anfordern
Vector_To_Target         Vektor zum Ziel
Vector_To_Home_Base      Richtung zur Basis
Request_For_Landing      Landeerlaubnis anfordern
Request_For_Takeoff      Startfreigabe erbitten
Request_Runway_Lights    Landebahnbeleuchtung erbitten

Frequency                Frequenz
Friendly                 Freund
Enemy                    Feind

ShipIDs                  Schiffs-(YE)-Signal-Info.:

MainMenu                 Hauptmen\u00FC
Section                  Rotte
Wingman                  Fl\u00FCgelmann
Para_1                   Rotte 1
Para_2                   Rotte 2
Para_3                   Rotte 3
Para_4                   Rotte 4
Group                    Gruppe
Anyone_Help_Me           Brauche Hilfe
Ground_Control           Bodenkontrolle
Frequency                Frequenz

#MainMenu
#Wingman                                  
Zveno_1               	 Schwarm 1
Zveno_2               	 Schwarm 2
Zveno_3               	 Schwarm 3
Zveno_4              	 Schwarm 4
Squadron             	 Staffel

#us
Section_us               Pair
Para_1_us                Pair 1
Para_2_us                Pair 2
Para_3_us                Pair 3
Para_4_us                Pair 4
Zveno_1_us               Red Flight
Zveno_2_us               White Flight
Zveno_3_us               Blue Flight
Zveno_4_us               Green Flight
Squadron_us              Squadron

#gb
Section_gb               Pair
Para_1_gb                Pair 1
Para_2_gb                Pair 2
Para_3_gb                Pair 3
Para_4_gb                Pair 4
Zveno_1_gb               Red Flight
Zveno_2_gb               White Flight
Zveno_3_gb               Blue Flight
Zveno_4_gb               Green Flight
Squadron_gb              Squadron

#du
Section_du               Pair
Para_1_du                Pair 1
Para_2_du                Pair 2
Para_3_du                Pair 3
Para_4_du                Pair 4
Zveno_1_du               Red Flight
Zveno_2_du               White Flight
Zveno_3_du               Blue Flight
Zveno_4_du               Green Flight
Squadron_du              Squadron
#Anyone_Help_Me
#Ground_Control
#Frequency

# --- for DE
deSection                Rotte
deWingman                Rottenflieger
dePara_1                 Rotte 1
dePara_2                 Rotte 2
dePara_3                 Rotte 3
dePara_4                 Rotte 4
deGroup                  Gruppe
deZveno_1                Schwarm 1
deZveno_2                Schwarm 2
deZveno_3                Schwarm 3
deZveno_4                Schwarm 4
deSquadron               Staffel

#ja
deSection_ja             \u0160\u00F3taj
deWingman_ja             Rj\u00F3ki
dePara_1_ja              \u0160\u00F3taj 1
dePara_2_ja              \u0160\u00F3taj 2
dePara_3_ja              \u0160\u00F3taj 3
dePara_4_ja              \u0160\u00F3taj 4
deZveno_1_ja             \u010C\u00FAtaj 1
deZveno_2_ja             \u010C\u00FAtaj 2
deZveno_3_ja             \u010C\u00FAtaj 3
deZveno_4_ja             \u010C\u00FAtaj 4
deSquadron_ja            Sentai

#hu
deSection_hu             G\u00E9pp\u00E1r
deWingman_hu             K\u00EDs\u00E9r\u0151
dePara_1_hu              1-es G\u00E9pp\u00E1r
dePara_2_hu              2-es G\u00E9pp\u00E1r
dePara_3_hu              3-as G\u00E9pp\u00E1r
dePara_4_hu              4-es G\u00E9pp\u00E1r
Group                    Skupina
deZveno_1_hu             1-es Raj
deZveno_2_hu             2-es Raj
deZveno_3_hu             3-es Raj
deZveno_4_hu             4-es Raj
deSquadron_hu            Sz\u00E1zad

#fi
deSection_fi             Pari
deWingman_fi             Siipimies
dePara_1_fi              Pari 1
dePara_2_fi              Pari 2
dePara_3_fi              Pari 3
dePara_4_fi              Pari 4
deZveno_1_fi             Parvi 1
deZveno_2_fi             Parvi 2
deZveno_3_fi             Parvi 3
deZveno_4_fi             Parvi 4
deSquadron_fi            Lentue

# --- MDS texts
mds.kickGunner           Spieler-Bordsch\u00FCtze entfernen

#----new orders in 4.11
Drop_Command		Bombenabwurfkommandos
D_C			Bombenabwurfkommandos
Drop_With_Me		Mit mir zusammen abwerfen
Drop_At_Will		Selbst\u00E4ndig abwerfen
Keep_Ordnance		Keinen Notabwurf durchf\u00FChren
Ordnance_At_Will	Selbst\u00E4ndiger Notabwurf
Request_For_Weather	Wetterbericht anfragen

# --- 4.12 new commands ------------------------------------
#Task
Technical_Submenu       Technisches

#Technical		
Start_Engines           Motoren Starten
Aborting_Mission        Mission Abbrechen
Bandits                 Feinde!

